Board Thread:Stories/@comment-26186871-20180514231147/@comment-26186871-20180518232609

Alright, here's a list of Avia's attributes:

Str:7 (-2) Con:14 (+2) Dex:16 (+3) Int:18 (+4) Wis:12 (+1) Cha:10 (0)

All but the 18 in Int (Which I'm using to set off the story of the wizard analyzing the world's mechanics) was me actually rolling-Using 3.5e's rules-Which then allows me to choose which roll goes where, based on what best fits a wizard.

(Normally Strength would be better than Charisma for a wizard build, but a higher Charisma might give the wizard better standing in the party that will eventually form. If you have a fighter doing all the strength for you, you don't really need it with a good charisma and a Charm spell, especially when the wizard starts reaching high enough levels to leave the spell on continously (as in, they have enough casts per day and a long enough duration to keep it on, while still having more magic left-With 18 Int, this happens at Level 6-It lasts for 6 hours, and the Intellegence modifier gives an extra spell-Combine that with the 3 Level 1 spells, and that's 4 Lv 1 spells per day, with a Charm spell lasting for 6 hours-The Wizard still has all of his Lv2 and Lv3 spells left. And Charisma plays a HUGE role in this spell.. So yeah, he'd the strength to the fighter. Might not be a very moral course of action, but she's a Munchkin, and we're trying to demonstrate this. Nobody said her alignment was Lawful Good. And she's certainly not a Paladin.

...Yeah, I did research on the core rules. They're very important in this kind of story.)