Board Thread:ROLEPLAY/@comment-34100315-20190112030639/@comment-26186871-20190320215337

Undyne just.. Keeps on moving in the direction of the sunset?

Guess I can't get anywhere with her. I'll have to bring out Avia's introduction. You can have the interference happen at some point within here, if you wish, in which case the events will diverge.

--

(If you can find out exactly what adventure module this scene is based off of, virtual cookie for you! :3)

Avia:"So, we can't just take them all out at once. But, one of the rouges should be right through here... Of course, they're smart enough to leave another one with her.. But that can't always be the case.."

Drogo:"I hear footprints.. Heading away from us. ..Now a door just closed.. The footprints are still heading away from us.."

Avia:"..Of course. One of the two left said room, from the other direction, just as my hypothesis predicted. They likely have some buisness of their own to take care of. But now.."

Gimble sets up a signal.. And on signal, Boladin busts down the door, and the party of five rushes in-Encountering Erqua, the enemy pirate.


 * Suprise Round!|

Drogo makes use of the suprise round to use a light crossbow, dealing 3 damage! Clara's next, but as as there's nobody to heal, she delays her turn. Avia's next, and she uses her free 5-foot step, and.. Well, looks like all the spells she learned were about gathering information, not actually fighting. There was one to give herself armor to protect herself, but not actually to deal damage. Well, she can still use cantrips, and the rest of the party can still do much more damage! But which one? Just about every spell cast can also be dodged.. So, she casts Daze, to make the opponent pirate lose her next turn. That will give her and everyone else another turn, before Erqua can even make an action! Erqua failed the saving throw, so the spell took effect. She whispered to Clara and the others about what she just did.

Since Clara knew Erqua wasn't going to be doing anything next turn, and figured out he won't be able to heal anyone this turn anyways, he decided he'd act now. All she could really do, though, was walk right beside Erqua, and do an unarmed strike, as she has no weapon. This deals 1 nonlethal damage. Boladin was next, and he charged, allowing him to move all the way to the opponent, and attack more accurately.. And dealt 2 damage. Gimble was last, and at 1st level, a bard cannot do much.. Besides just plain old attacking! He uses a light crossbow, but misses.

At this point, Erqua was visibly damaged-Avia deduced she probably lost at least half her hit points.. So that means if the party keeps it up, they can defeat her on the next turn, before she even has a chance to do anything to them!

Drogo misses. Clara would be next, but once you delay your turn, it stays delayed for the rest of the fight! So Avia is next. She reasoned Erqua was probably down to a third of her hitpoints, and 2 attacks should be enough to take her down. So, she casts Acid Splash, dealing 2 damage. That way, Gimble could actually have a chance at taking Erqua down.

Clara once again dealt an unarmed strike, dealing 2 nonlethal damage. However, that was enough to make Erqua unconsious. This made the rest of the fight easy! Now, everyone else just continued attacking (in order, of course) until Erqua was gone!

[Fight won! Everyone in the party gained 120EXP!]

And when the other pirate DID arrive? The party saw it coming-They were NOT suprised. And he was nowhere near as powerful as Erqua. Enough for the party to defeat him in 1 turn.. And gain another 30EXP!

But, of course, they couldn't all fight forever. Avia was all out of cantrips, and the party had fought through lizardfolk beforehand just to get to the lighthouse they were in. They needed to sneak back out, and get some rest-It was getting close to nightfall, after all.

And so, they did.. And when they woke up? ..All it took as a little studying, and Avia got all her spells back!

And so, they'd be ready to come back.. One by one, they'd get rid of the crew, disable the pirates' plan, and finally, the ships going across the dock will stop going missing. Oh, and they'll get their 50 gp reward, as well.

--

(Just in case you want the other party members to eventually get sent as well, here's where I think they would get sorted into, if they WERE summoned. I don't plan on doing that yet. But maybe if the roleplay needs even MORE characters, or we end up having to ask why Avia got summoned and not anybody else.. OTHER than the fact that she's the brains behind it all, and would probably eventually ascend into an Immortal*, then we can work out summoning the rest of the crew,

Boladin:Probably whichever side fought the most, really. So.. I guess ironically, Peace?

Clara:Hero's Journey. Obviously.

Drogo:He wouldn't pick a side.. Or would he. He's a sly little rouge.. I guess Ouroboros' Tail might be able to convince him.

Gimble:Well, whatever's the most fun for everyone, right? (Possibly one of the Animal Gods whenever they show up, as I can't really sort him with anyone, considering that Tinker's "fun" is far, far different than Gimble's. Remember, he's a gnome.)

Erqua:Okay, why is she even on the list? She's not a part of the party, and now she's probably dead.

Eirik-Oh come on, she hasn't even been CREATED yet! (Potential sixth member of the party that will eventually show up in M&D-An Elven Ranger. Not a part of the party now.. She's on her own.)

* (Yep. The BECMI kind of Immortals. She would have been able cross planes, and even dimensions eventually if she stayed in D&D, and WILL gain that ability [at least for planes] in M&D. But she can't, and never WILL be able to go to-and through between multiverses, so no going back to D&D's world!! But as D&D deities not around, she can't ascend here, even if she meets all of the insane requirements for it. She might be able to do something special, though. Haven't thought that far ahead yet-I only know up to level 20 right now.) Then, she'd rank up THERE too, and perhaps eventually create a staggering amount of order. Yeah, if nobody else wants to summon her, Tinker might have made her get pulled out of the pink portal when Undyne did, just so she couldn't establish order to D&D's world! (Sure, she might not do that, but why would Tinker take that risk?)