Board Thread:ROLEPLAY/@comment-34100315-20181113072429

Welcome to the Elemental Elementary!

Here in our wonderful academy, we train people in the art of the elements; a complex and colorful art that many can't get right the first time. Every student here is subject to a night and day class of their own picking, and during the afternoon can attend lunch breaks and nap a little. After night class, kids return to their dorms, decorated by them, to sleep and study. Traditionally, there is no class during Sundays, Saturdays, or certain holidays, however kids can screw around in the ongoing, school-owned Canary Carnival. Elements practiced are Fire, Earth, Lightning, Nature, Water, Wind, Magic, Light, and Shadow. School is not responsible for any magical mishaps.

Rules
1. Characters are not necessarily children. As long as they're under the age of 40, they can be included in this roleplay. 2. This is not a erotic roleplay. Rule 34 is to be avoided at all costs; this extends to any form of fetish, pregancy, birth, or mention of one's private parts. 3. This is also not a romantic roleplay. Shipping is allowed, but you need permission from me and the roleplayer you wish to ship your character with. Dates happen at the Canary Carnival. 4. Yet again, this is also not a combat roleplay. Fighting must be kept to a bare minimum, and there is a strict power limit for how powerful your characters can be. 5. Adding onto the fourth rule, killing is not allowed, period. The only exception are any NPC animals. 6. You need approval from me to request a staff character. 7. There is no character board, so please no requesting your character to be added to it.

A Hitchhiker's Guide to the Elemental Prism
The system of elements known as the Elemental Prism is very complex, but don't fret! Here, you can have a complex look at the elements.

A Shortened Version for Those Who Like to Say "Too Long, Didn't Read"

The elements are Fire, Earth, Lightning, Nature, Water, Wind, Magic, Light, and Shadow. Each of those elements have sub-elements, and if you master all three sub-elements for a certain element, you can control the true element. For example, to control the element of Lightning, you have to master it's sub-elements Plasma, Spark and Tech.

Fire

Fire is one of the many elements in the Elemental Prism, and is represented by the color red. Fire elementals control all things hot; fire, lava, smoke, that and the like. It's sub-elements are Ember, which is mostly a faulty form of fire, Volcanic, which controls lava, obsidian, and smoke, and Fireworks, which controls most of fire's more colorful uses. Mr. Smolder teaches classes in fire, though Fete practices the Fireworks sub-element and runs the Canary Carnival.

Earth

Earth is one of the many elements in the Elemental Prism, and is represented by the color orange. Earth elementals control the innerworkings of the ground; dirt and stone, rock and crystal, gold and silver, and all things inbetween. It's sub-elements are Ground, which controls the dirt and grass below our feet, Mountain, which controls rock, sand and dryness, and Crystal, which controls... well, crystals. Ms. Terra teaches classes in earth.

Lightning

Lightning is one of the many elements in the Elemental Prism, and is represented by the color yellow. Lightning elementals control the powers of electricity and thunder; lightning streaks from the sky, the energy that powers our machine and zaps you when you rub a balloon against a carpet. It's sub-elements are Plasma, which controls the plasma pulsing in the stars and in our blood, Spark, which controls energy, and Tech, which controls machines and metal. Ms. Electric teaches classes in lightning.

 Nature 

Nature is one of the many elements in the Elemental Prism, and is represented by the color green. Nature elementals control the powers of plants and wood; agriculture, herbs, and flora. It's sub-elements are Poison, which is for more deadly forms of plants, Crops, which is agriculture and edible plants, and Healing, which controls medical plants. Mr. Bramble teaches classes in nature.

Water

Water is one of the many elements in the Elemental Prism, and is represented by the color blue. Water elementals control the powers of oceans, lakes and seas; the best of both saltwater and freshwater. It's sub-elements are Brine, which is for more ocean themed magics, Pond, which is for springs and lakes, and Fish, which is for, well, fish, dolphins, and other sea-dwelling animals. Ms. Dewstar teaches classes in water.

Wind

Wind is one of the many elements in the Elemental Prism, and is represented by the color indigo. Wind elementals control the powers of storms and the air; the things storm chasers like chasing. It's sub-elements are Air, which is for oxygen and other nice stuff, Storm, which is for thunderstorms, blizzards and tornados, and Flight, which is for... well, flying. Mr. Rainfall teaches classes in wind.

Magic

Magic is one of the many elements in the Elemental Prism, and is represented by the color violet. Magic elementals control the powers vast as space, and timeless as infinity. It is the middleground between Light and Shadow, and it's sub-elements are Myth, which is for all things mythical, Twilight, which is for the time of twilight, and Sparkle, which is for all that glitters. Ms. Fairytale teaches classes in magic.

Light

Light is one of the many elements in the Elemental Prism, and is represented by the color white. Light elementals control the powers of day and light. It's sub-elements are Yin, which is for goodness, Sunshine, which is for daytime and the sun, and Starlight, which is for the light within the darkness. Mr. Flashlight teaches classes in light.

Shadow

Shadow is one of the many elements in the Elemental Prism, and is represented by the color black. Shadow elementals control the powers of night and darkness. It's sub-elementals are Yang, which is for evilness, Moonbeam, which is for nighttime and the moon, and Sunset, which is for the darkness within the light. Ms. Pitchblack teaches classes in shadow.

OC Form and Example
Name:

Age: (Must be under 40 if student, over 40 if staff)

Appearance:

Gender:

Personality:

Element:

Flaws: (Requires at least one)

Backstory: (Optional)

Other: (Optional)

Example

Name: Fete

Age: 42

Appearance: A golden yellow cardinal with a candy corn orange beak and wings, fire-like plumage, and an amber-colored flame-shaped tuft of feathers on her head. Her eyes are a hot pink color, with flame-shaped pupils.

Gender: Female

Personality: Happy-go-lucky and cheerful, she loves to party. And I definitely mean she loves to party. If there's one of my characters that's most likely to break the fourth wall, it's Fete.

Element: The sub-element Fireworks

Flaws: Is a chronic drunk.

Backstory: N/A

Other: Staff, as she runs the Canary Cardinal. 