Board Thread:Stories/@comment-26186871-20180514231147/@comment-26186871-20180519163738

On to more stats and attributes!

As a wizard, you start with (2+Int mod)*4 skill points. Humans add a bonus, though, making it (3+Int mod)*4 skill points. Avia's Int mod is 4, giving her 28 skill points to start with. For every level, she would gain another 7 (3+Int mod[4]).

She has exactly 7 hit points, but if you know the rules, you could have figured that out for yourself (4+Con mod for wizards)

So, how did her player distribute the skill points? Like this:

Spellcraft-4 Concentration-4 Decipher Script-4 Knolwedge (Arcana)-4 Knowledge (architecture)-1 Knowledge (dungeoneering)-1 Knowledge (geography)-1 Knowledge (history)-1 Knowledge (local)-1 Knowledge (nature)-1 Knowledge (nobility and royalty)-1 Knolwedge (religion)-1 Knolwedge (the planes)-1 Search-1 (2p)* Spot-.5 (1p)*

.*-Skill points used in skills outside your class only count as half a rank in said skill.

(In case you're wondering why Avia put in exactly 1 skill point for all the other kinds of knowledge, well, once again, it's for munchkin-y reasons:1 skill point is enough to make a skill "trained"-Exactly 0 is "untrained"-And any knowledge checks for "untrained" knowledge types will fail for any DC under 10-But just 1 point is enough for the possibility that it may be known, said the check be successful-And as Knolwedge is a group of Int-type skills, there's already a +4 bonus.)