Thread:Capitano Nox/@comment-44257298-20191101162829/@comment-44257298-20191101184752

alright!!!!

i'll start off with personas!!!

personas are formed by individuals who find themselves in the metaverse who are dealing with feelings of frustration of being wronged or taken advantage of. should the person decide to rebel and take revenge, their shadow self calls out to them, forming a mask on their face. their eyes also turn yellow, indicating their shadow selves are merging with their owners. ripping this mask from their face formalizes their contract, causing the shadow self to turn into their persona and to take form. the experience of mask ripping is particularly painful as the area where the mask was is covered in blood, literally ripping off the mask that clouds their judgement by making them accept their fate. once the contract has been formed, the person receives a special thief suit specially made to suit their tastes and the mask becomes a normal mask that they can freely take off without pain and serves as the conduit for their persona abilities. a side note about shadow selves: if a shadow self is killed, the person they represent will die. there is no way to stop this, and if, say, they were brought back, they would be a vegetable.

i'll move onto the metaverse/palaces next.

A Palace is a manifestation of "distortion", strong negative and corrupt thoughts that warp the perceptions of people into a hazard for themselves and others (for example, seeing all other people as living ATMs). According to Morgana, most people's negative and corrupt thoughts are blended together into the Metaverse in a location called Mementos, which is a Palace for all of humanity. However, particularly corrupt individuals manifest personal Palaces that is solely inhabited by their Shadow Self. Not all of them are formed by corrupt individuals however, as Futaba's Palace is fueled by Futaba Sakura's suicidal thoughts and suppressed memories of her mother. This suggests that extreme negative emotions or psychological trauma can also cause a Palace to form. If the Palace is formed by said reasons, its owner will also become ammensiac towards any of the events that caused it to form due to dissociative ammensia, but objects containing it will appear in their own Palaces as they represent subconscious knowledge, so it is possible for its owner to enter it to recollect them. The hosts of Palaces are often unaware of its existence, and if they were infiltrated by someone, they will not generate any adverse effects for its hosts in the real world until the Palace is destroyed or the host's Shadow Self is killed. All Palaces draw in Shadows, which help to protect them and fend off intruders and cognitive existences projected by the host appear in the Palace, which are either passive, as in the case of Princess Ann in Kamoshida's Palace or pose a threat to intruders such as the robots in Okumura's Palace. The stronger the person's corruption, the stronger the Shadows will be in the Palace. While cognitive existences do not affect their counterparts in reality, the Shadows still represent the unconsciousness there, so the Phantom Thieves of Hearts establish code names for all of their members to avoid identity exposure during their infiltration. Also, Morgana states that directly entering from the main entrance of a Palace is a no-go option for a Phantom Thief, since that will alert any Shadows inside the Palace to take action. To activate access to a Palace, it requires to input the Metaverse Navigator app with four pieces of crucial information by voice: full name of the host, location of the Palace in reality, title of the host and the form the Palace takes. Palaces serve as the main battleground for the Phantom Thieves and the ones explored by them in game each represent one of the Seven Deadly Sins. Deep within a Palace is a Treasure, a physical representation of the Palace owner's wicked or negative thoughts and desires. Once the Phantom Thieves of Hearts successfully infiltrate a Palace, find the treasure, and establish an escape route, they send a calling card to the owner in the real world in order for the Treasure to take on a physical form. Once a Treasure has been taken and the Shadow Self of the owner has been defeated, the Palace immediately crumbles and permanently disappears, and the host's personality will undergo a massive change. The Treasures can be taken into the real world and can be pawned off. For the Phantom Thieves, the Treasures are used to fund their activities.

there's also confidants, which i'll explain a bit here:

The Confidants follow the Major Arcana of Tarot Cards, like Hermit, Magician, Lovers, Hanged Man, etc., etc. One of these, the Fool, 0 in the deck, actually automatically goes to Igor/Your team, depending on the game. Usually for simplicity the protagonist is represented as the Fool despite not actually being the single one is the bond. The World isn't a valid Confidant. Confidants are just the major characters, but not all of these will be filled with Persona Users because that would be a lot of people on one team. More than one person can fall under an Arcana, such as Caroline and Justine in Persona 5, who make up The Strength Arcana.

i think i covered everything important??