User blog:TheFreddyFromThePizzaria/Gerald's 5e Conversion! (PCW Ep 0)

Because of the temporal distortions of Legumen the Legend, the agents that arrived there are now from later in time than they were originally! (The fanfic went from ancient times just after Chaos Will Reign to modern times) Because the fanfic canonically happened over such a short period of the time, that also shifted the point in time where the agents were summoned.

They were shifted so far, in fact, that the Spellplague and Sundering both happened before then. So now, we have 5e conversions.

We already did Thalia's conversion, so now it's Gerald's turn.

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Level:18 XP:11000 Str:18 (+4) Con:18 (+4) Dex:14 (+2) Wis:16 (+3) Int:13 (+1) Cha:20 (+5) HP:155

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6 times a day (1+Cha modifier), Gerald can use an action to sense all undead, fiends, and celestials within 60 feet. ...For 6 seconds. They'll know which one of the three the spirit is, but not who they are.

He can also remove a spell from himself or someone else.. 6 times a day.

He can also heal a total of 90 hit points per day. Said healing can be used on anyone. He can also cure poisons and diseases, which takes 5 hit points away from those 90 hit points... per poison/disease healed. (Yes, he can do multiple at once.)

With his Great Weapon fighting, if he rolls a 1 or a 2 with a two-handed weapon, he rerolls.

As a paladin, Gerald is still immune to ALL diseases! He's also still immune to fear as well, and when Thalia is within 30 feet of him, so is she. Though if there's a god of fear, they'd probably still be able to affect them.

Since he's beyond 5th-level, he can attack twice in one turn.

Since he's 18th level, all of his allies within a 30-foot radius get a +6 bonus to saving throws.

Gerald is proficient with all armor, shields, simple and martial weapons, wisdom and charisma saving throws, Athletics, Intimidation, Insight, and Persuasion.

Skills: Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion. And.. We're actually done! That's it!

Yeah, if you're wondering where the smite ability is, or his oath (and spells that come as a result of it), since he's not in the realm where these things exist, they don't work. Remember, there's no D&D gods on Earth to mediate their divine abilities. But hey, at least that means he can't lose his paladin status by breaking the oaths.